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C_CSGameRules

Fields

Name Type Description
m_bFreezePeriod bool Is timeout active
m_bIsValveDS bool Is player on a Valve server
m_fRoundStartTime float Round start time
m_gamePhase int Game phase
m_iNumConsecutiveCTLoses int Number of consecutive CT loses
m_iNumConsecutiveTerroristLoses int Number of consecutive T loses
m_iRoundTime int Round time
m_timeUntilNextPhaseStarts float Time until next phase starts
m_bWarmupPeriod bool Is warmup active

Functions

IsCasual

This function has no parameters.

Return value

Name Type Description
state bool
local state = EntityList.GetGameRules():IsCasual()

IsCompetitive

This function has no parameters.

Return value

Name Type Description
state bool
local state = EntityList.GetGameRules():IsCompetitive()

IsWingman

This function has no parameters.

Return value

Name Type Description
state bool
local state = EntityList.GetGameRules():IsWingman()

IsDeathMatch

This function has no parameters.

Return value

Name Type Description
state bool
local state = EntityList.GetGameRules():IsDeathMatch()

IsGuardian

This function has no parameters.

Return value

Name Type Description
state bool
local state = EntityList.GetGameRules():IsGuardian()

IsDangerZone

This function has no parameters.

Return value

Name Type Description
state bool
local state = EntityList.GetGameRules():IsDangerZone()