m_SilentAim.m_bEnabled |
bool |
|
m_SilentAim.m_bWithSmooth |
bool |
|
m_SilentAim.m_bOnEveryBullets |
bool |
|
m_SilentAim.m_flFOV |
float |
|
m_SilentAim.m_nMinHitChance |
int |
|
m_WallPenetration.m_bEnabled |
bool |
|
m_WallPenetration.m_bSortByDamage |
bool |
|
m_WallPenetration.m_nMinDamage |
int |
|
m_Backtrack.m_bEnabled |
bool |
|
m_Backtrack.m_bHumanize |
bool |
|
m_Backtrack.m_eType |
int |
|
m_Backtrack.m_nAmount |
int |
|
m_RecoilControl.m_bEnabled |
bool |
|
m_RecoilControl.m_bOnFirstBullet |
bool |
|
m_RecoilControl.m_bCustomFOV |
bool |
|
m_RecoilControl.m_bCustomSmooth |
bool |
|
m_RecoilControl.m_flFOV |
float |
|
m_RecoilControl.m_flSmooth |
float |
|
m_RecoilControl.m_nPitchAmount |
int |
|
m_RecoilControl.m_nYawAmount |
int |
|
m_AutoFire.m_bEnabled |
bool |
|
m_AutoFire.m_bAutoRevolver |
bool |
|
m_AutoFire.m_bLockViewAngles |
bool |
|
m_AutoFire.m_bLockViewAnglesWithEntityCheck |
bool |
|
m_AutoFire.m_bCustomFOV |
bool |
|
m_AutoFire.m_bCustomSmooth |
bool |
|
m_AutoFire.m_flReactionTime |
float |
|
m_AutoFire.m_nMinHitChance |
int |
|
m_AutoFire.m_flDelayBetweenShots |
float |
|
m_AutoFire.m_flLockViewAnglesDelay |
float |
|
m_AutoFire.m_bGhostTime |
bool |
|
m_AutoFire.m_flGhostTime |
float |
|
m_bEnabled |
bool |
|
m_bAutoScope |
bool |
|
m_bAutoPistol |
bool |
|
m_bAutoCrouch |
bool |
|
m_bIgnoreDoors |
bool |
|
m_bIgnoreWindows |
bool |
|
m_bIgnoreFrozenPlayers |
bool |
|
m_bIgnoreHostages |
bool |
|
m_bIgnoreTeammates |
bool |
|
m_bAirCheck |
bool |
|
m_bScopeCheck |
bool |
|
m_bSmokeCheck |
bool |
|
m_flMaxSmokeLength |
float |
|
m_bTargetAirCheck |
bool |
|
m_bFlashCheck |
bool |
|
m_flMaxFlashAlpha |
float |
|
m_flFOV |
float |
|
m_bDynamicFOV |
bool |
|
m_flDynamicFOVMultiplier |
float |
|
m_bDynamicMultiPoints |
bool |
|
m_flSmooth |
float |
|
m_bDynamicSmooth |
bool |
|
m_bSortByDamage |
bool |
|
m_nMinDamage |
int |
|
m_nMinHitChance |
int |
|
m_bAutoDelay |
bool |
|
m_flDelayBeforeShot |
float |
|
m_flTargetSwitchDelay |
float |
|
m_bAutoStop |
bool |
|