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AimConfig

Fields

Name Type Description
m_SilentAim.m_bEnabled bool
m_SilentAim.m_bWithSmooth bool
m_SilentAim.m_bOnEveryBullets bool
m_SilentAim.m_flFOV float
m_SilentAim.m_nMinHitChance int
m_WallPenetration.m_bEnabled bool
m_WallPenetration.m_bSortByDamage bool
m_WallPenetration.m_nMinDamage int
m_Backtrack.m_bEnabled bool
m_Backtrack.m_bHumanize bool
m_Backtrack.m_eType int
m_Backtrack.m_nAmount int
m_RecoilControl.m_bEnabled bool
m_RecoilControl.m_bOnFirstBullet bool
m_RecoilControl.m_bCustomFOV bool
m_RecoilControl.m_bCustomSmooth bool
m_RecoilControl.m_flFOV float
m_RecoilControl.m_flSmooth float
m_RecoilControl.m_nPitchAmount int
m_RecoilControl.m_nYawAmount int
m_AutoFire.m_bEnabled bool
m_AutoFire.m_bAutoRevolver bool
m_AutoFire.m_bLockViewAngles bool
m_AutoFire.m_bLockViewAnglesWithEntityCheck bool
m_AutoFire.m_bCustomFOV bool
m_AutoFire.m_bCustomSmooth bool
m_AutoFire.m_flReactionTime float
m_AutoFire.m_nMinHitChance int
m_AutoFire.m_flDelayBetweenShots float
m_AutoFire.m_flLockViewAnglesDelay float
m_AutoFire.m_bGhostTime bool
m_AutoFire.m_flGhostTime float
m_bEnabled bool
m_bAutoScope bool
m_bAutoPistol bool
m_bAutoCrouch bool
m_bIgnoreDoors bool
m_bIgnoreWindows bool
m_bIgnoreFrozenPlayers bool
m_bIgnoreHostages bool
m_bIgnoreTeammates bool
m_bAirCheck bool
m_bScopeCheck bool
m_bSmokeCheck bool
m_flMaxSmokeLength float
m_bTargetAirCheck bool
m_bFlashCheck bool
m_flMaxFlashAlpha float
m_flFOV float
m_bDynamicFOV bool
m_flDynamicFOVMultiplier float
m_bDynamicMultiPoints bool
m_flSmooth float
m_bDynamicSmooth bool
m_bSortByDamage bool
m_nMinDamage int
m_nMinHitChance int
m_bAutoDelay bool
m_flDelayBeforeShot float
m_flTargetSwitchDelay float
m_bAutoStop bool