realtime |
float |
Absolute Time |
framecount |
int |
Absolute frame counter - continues to increase even if game is paused |
absoluteframetime |
float |
Non-paused frametime |
absoluteframestarttimestddev |
float |
- |
curtime |
float |
Current time |
frametime |
float |
Time spent on last server or client frame |
maxClients |
int |
Current maxplayers setting |
tickcount |
int |
Simluation ticks - doesn't increase when game is paused |
interval_per_tick |
float |
Simulation tick interval. tickrate = 1/interval_per_tick |
interpolation_amount |
float |
Interpolation amount based on fraction of next tick |
simTicksThisFrame |
int |
Simulation ticks this frame |
network_protocol |
int |
- |
pSaveData |
void* |
Current saverestore data |
m_bClient |
bool |
Set to true in client code |
m_bRemoteClient |
bool |
True if we are a remote client |
nTimestampNetworkingBase |
int |
- |
nTimestampRandomizeWindow |
int |
- |